Image Credit: Rewind The first thing that struck me as I started playing Amnesia was the ever-present darkness. It's overwhelming, stifling and instills into the player a sense of dread that can only be surpassed by the telltale grunts of a monster shuffling around the corner. Welcome to Brennenburg Castle. I have always been a sucker for games with a unique gameplay trait, or a rich story. Amnesia has both, which only makes it natural that I would thoroughly enjoy it. Though the game has monsters (or "grunts") that actually have the power to kill you, darkness is the real enemy here. When you're in the dark, you have limited visibility, barely enough to navigate. Stay in the dark too long and you start losing your sanity. You have the ability to light torches and candles wherever they might be present, but each one costs you a tinderbox, which are extremely limited in supply. Terrifying-atmosphere-wise, this is the closest I've seen to simulating a real...
I write about games, film, TV and books - all works of art that move me in some way.