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Conarium (2017)

You know the feeling when you go in expecting something and it turns out exactly the way you thought it would, and now you don't know whether you liked it or didn't? That is what Conarium felt like. 

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I am not exactly well-versed with H.P. Lovecraft's works (yes, shameful, I know. While we're at this, let me also say that I haven't played the Witcher series yet) so I can't say whether Conarium - said to be heavily inspired by his works - does justice to the atmosphere and content of Lovecraft's writings. 

The story's ... good, the graphics are surprisingly well-done ... no major complaints, really. It's just that the plot really didn't grip me as much as I would have liked it to. Overall, I had fun except for a couple of sequences where I couldn't figure out what to do (if you've played it, you know what I am talking about - yes, the monster chase) and some puzzles proved a bit too tough for me. 

Seeing it took me slightly less than 4 hours to make my way through the game, I'd say go for it if you have nothing else on your hands and are looking for a short distraction. And though it starts off feeling like a SOMA-clone (yes, it really does), it isn't, in fact, a SOMA-clone. It did end up reminding me how much I loved the story SOMA told and how great those days (and consequent sleepless nights) were, so I guess Conarium has that going for it.







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